Devlog #1 : Launching on Itch


This project started for primarily two reasons.
The first was that I wanted some more practice in the Godot Game engine since it had been awhile since my last project.
I had looked into doing another game jam but had trouble finding ones that worked with my schedule and had a theme I was interested in. Lacking that I decided I would just do a simple little project that wasn't really 'unique' enough to be something I would do in a jam. I started with a Pong clone, and thought about going back to a match-3 game but ended up settling on this memory matching game.

The second reason was that I remember playing this a lot as a kid, both with playing cards and with custom decks so I was surprised that they were not more common. Many of the ones I found were either very simple, or didn't feel very good to play, or both. Seeing that I thought "I could make a pretty good one!" and that gave me motivation for this one.

One of the bonuses to this type of game was that I really didn't need to create assets. Apart from sifting through tons of royalty-free pictures/music the only real editing of assets was resizing/cropping of the images included. 

In terms of Godot design it was done almost entirely through 'Control' (or UI) nodes. Think lots of texture rects, margin containers and a whole bunch of code. The flipping animation is very similar to a basic flip-card animation you might do in CSS and the the background transitions are a shader that adds transparency based on a grayscale mask over time I whipped up in GIMP.

I would consider this almost functionally complete.
There are a few things I might try to add.
Adding new pictures/music is very simple if I have the assets, the main reason not to would be the file size, especially with music.
When I first tried to post the game on Itch it was too large for Itch to play the HTML in the webpage so I had to remove some music. Images really dont take too much with the resolution I have them, but they do add up.
Functionality wise the big thing I'm thinking of adding is the ability for people playing the standalone versions to select folders of pictures/music to play. It might be a bit tricky to pull off but I think it should be doable; it may just be a bit buggy/particular.
I also need to add the capability to save things between sessions. I don't think I would have it save an in progress grid. I'd rather keep it simpler and just save the settings people have chosen.
I might look into changing the font I used. I just picked a free one that I had used in a previous project, so I think I could find something to fit the style a bit more.
The last thing I can think of adding would be more detail to the timer/winning message (in particular I need to add handling for when its longer than an hour) and possibly a high-score list tied to the saving I mentioned before.

Or whatever else I think of.
Either way, stay tuned and thanks for playing!

Files

Memory Concentration HTML Play in browser
Jun 14, 2022
Memory Concentration.zip 155 MB
Jun 14, 2022

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